Now, remember we’re not talking about a spreadsheet software butĪn entertainment product – part of the experience should be the menus feeling One into the game, requiring the player to visit them just to see if there’sĪnything worth visiting in the first place.Īnother problem with the menus is that they’re just Many of the screens feel like they simple were added one by Tarkov suffers from a symptom typical to games that haveĬhosen the long beta testing path: the menus are unstructured and in dire need The important buttons when every single button has an icon next to it. Of the UI, adding an icon for every single action makes the layout cluttered and undermines perceived menu hierarchy. Icons in general can make it easier to understand context and increase glanceability The designers of the game also seem to love icons. Tarkov’s menus are unstructured and in dire need of harmonization. Took them several minutes to figure out how you can do a task as simple as I made a simple usability test using a colleague as test user it Manyīuttons simply feel to be in wrong places or lacking affordance and some basic actionsįeel tedious. Notice some basic UI conventions have been thrown out of the window. ![]() When playing Tarkov for the first time, you’ll probably Is often unable to simply purchase the stuff they want to. A notorious example of this is theįlea market, where the screen is filled with numerous details while the player Towards long list full of irrelevant details. While the appreciation of details is part of the game’s playerĮxperience vision, there’s a definite “made by engineers for engineers”Īttitude in the interaction design of the game, with a strange fascination That’s the word that describes Tarkovs UI menus In Tarkov more is definitely more,Īnd it’s easy to lose hope with the weapon modding unless you were born to beĬomplex. Using the hundreds of weapon mods available. Each of the guns in the game can be broken to pieces and fine-tuned The same principle applies for the true main character of You don’t just have hit points, but body temperature,ĭifferent levels of bleeding (for each body part, of course), hydration, staminaįor arms and legs… well, you got the idea. The second important aspect of the game is the spectacularĪmount of details. You just need to learn the hard way how to survive or… eh, Game you build a habit of hugging the ground whenever you hear any sound even The learning curve is just out of this world and during the first hours of the ![]() Movement is about careful observationīefore dashing for the next cover, never knowing if those steps will be your last. The game’s take on realistic damage makes it one of the most Temporary alliances during raids often end up with a knife in the back. In the dog-eat-dog world of dystopic Russia you shootīefore asking questions as you claw your way up the local food chain, and Time you are lacking resources, scavenging abandoned buildings for nails or an Tarkov isn’t about being a military rock star. The game has a somewhat unique point of view on playerĮxperience, so it’s better to go through some background info before diving More than enough to do something about the numerous issues in the game’s user interface. Sure, many earlyĪccess titles have some “quality of life” problems, but three years should be It has been in public beta for three years as I write this. ![]() While the game very visibly states it is work in progress, Says, your main goal is usually just to get the hell out of there before Platoons of enemies – the first bullet usually kills you and, as the game title Tarkov isn’t your typical hero shooter where you blast away Shooter game that aims to capture the experience of stepping into the shoes ofĪn ex-military survivor who’s just trying to make it through the day in an To the creators of Tarkov, Battlestate Games.įor those new to Escape from Tarkov, it is a first-person The article is my own personal point of view I have zero relation ThereĪre numerous issues with the in-game UX, but this article focuses only on In Tarkov’s menus with some tangible examples of how they could be improved. This post points out some of the UX problems
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